I have this theory that a piece of art—in this case referring to a movie,
book, painting, picture, video-game, etc.—can described as a piece indicative of
it’s country of origin outside of the basic imagery associated with that piece.
What makes something like Great Gatsby, Citizen Kane or even Fight Club
“american” is not just their inclusion of things like office life, the roaring
twenties, etc, although that may be a part of it. They can also be very
“American” in theme. For example, Great Gatsby explores the hypocracy of old
money and what-have-you, and Fight Club looks at consumerism and the definition
of masculinity, all of which are things that things American culture still
struggles with to this day. This brings me to an obscure little videogame called
“Remember Me” something which I could undeniably call a product of French
culture, not unlike the works of Dumas or Camus.
For those
of you who, understandably, may not have heard of “Remember Me,” here’s the
jist. In the not too distant future in the city of Neo-Paris, a major
corporation has commodified human memory by digitizing it. Inevitably things go
wrong, and this leads to people altering memories and such as well as a prison
where they lobotomize you by taking away your memories, in other words what
makes you you. Speaking of memory alteration, the player takes on the role of
Nilin, one of the best memory hunters around, in other words, people whose job
it is to steal corporate secrets Inception style. She can even alter the
memories of others. In the end though, she was sent to said special prison for
siding with the “errorists” (no, I wouldn’t be surprised if that word was
supposed to be one t short of "terrorists", thank you very much), but is broken
out and is now on the hunt for the truth of what happened to her and just what
the hell is going on.
Now, this is a fairly standard
cyberpunk fiar with the addition of memory alteration and what have for a nice
hook, but on the surface, between the sleak looking character and clothing
design and the over abundance of neon signs about, it’s hard not to mistake
this for your standard issue cyberpunk setting. That being said, about half-way
through, something occurred to me: this is all a metaphor for the French
revolution. The distinct divide between the haves and haves nots, the cruel
treatment of the have nots by the errorists later on, it all added up. The
icing on the cake of course had to be the fact that the super-special prison
was called “La Bastille”. I shit you not, it’s called La Bastille you can look
it up.
What I’m getting at here is that
what makes “Remember Me” ever so slighty note-worthy is its French flavoring,
not the clunky platforming or the we-wish-we-were-as-smooth-as-Batman:Arkhem fighting, not the setting or even Nilin’s refreshing, if not uncunny similarity to
Mirror Edge’s Faith, sexism free character design, but it’s French core. And
while the French may stink on the outside, there’s always something intriguing
on the inside.
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